![]() ![]() ![]() Sound Devices 833 Mixer-Recorder gets additional 4 channels via plugin 18.December New Boris FX Plugin units for Final Cut Pro cost 59 Dollar 19.SeptemberĪI images with stable diffusion can now be used directly ni Photoshop and Gimp via plugin 18.September Related news: 1E0 AI-accelerated effects in DaVinci Resolve 18.6 with AMD graphics cards 28.Octoberīlackmaigc DaVinci Resolve 18.6 update 15.Septemberīlackmagic DaVinci Resolve 18.5.1 bugfix update 15.AugustĭaVinci Resolve 18.5 Reference Manual (over 4,000 pages) available for free download 27.Julyīlackmagic DaVinci Resolve 18.5 - final version now available 21.Julyīlackmagic DaVinci Resolve 18.5 Beta 5 - including BRAW for Panasonic GH6 11.Julyīlackmagic DaVinci Resolve 18.5 Beta 4 with more improvements 15.JuneĪlle Newsmeldungen zum Thema Blackmagic Design DaVinci ResolveġE0 Diffusae - Stable diffusion for After Effects plugin 23.MayĪuto-Photoshop-StableDiffusion plugin now with ControlNet support 6.March ZEISS übernimmt Kamera-Tracking-Pionier Ncam Technologies Motor Smart: Intelligenter AutoFocus-Motor von PDMovie nutzt LiDAR und KI So if you want to add your own to Resolve or Fusion, you should take a look at the Fuse Plugin Guide.ĭeutsche Version dieser Seite: Plugins für DaVinci Resolve programmieren mit dem Fusion Fuse SDK The best part, however, is the relatively easy-to-understand and very detailed documentation, which makes the first steps relatively easy for users with programming experience. For commercial exploitation, the source code can easily be converted to C++ source code for the Fusion SDK. Fuse's source code uses Lua, a C-like programming language. There are built-in core functions such as blur, merge, color operations and Image operations that run on the GPU. That is, when testing, editing and reloading, the updated source code is compiled and executed immediately. Development is integrated as fuses can be developed and reloaded without restarting Resolve and Fusion. There is a built-in UI toolbox with many different controllers and onscreen widgets. They can be developed in a text editor without the need for compilers and development environments. The plugins (fuses) developed with this SDK run not only in Fusion but also in Resolve and offer a number of conveniences for development: If you've been looking for a less rocky path into Resolve plugin programming for a while, you might be happy to know that the documentation for the Fusion Fuse SDK has now been refreshed. OpenFX, for example, is considered rather inaccessible, especially for beginners. And even within Resolve, there are several plug-in interfaces, but again, not all of them are equally well documented. Thus, a plugin for After Effects must be programmed completely differently than for Resolve, for example. Unfortunately, there is a proliferation of plug-in interfaces in the field of video editing programs - and a cross-system standard has not yet become established. Usually one gets additional plug-ins for the personal use case, however, there is of course also the possibility to program a plug-in for oneself - or of course for other users. These are additional programs that can be integrated into the main application to extend its functionality. In these cases the hour of the so-called Plugins strikes. Sometimes, however, the problem is larger and the solution requires correspondingly more "programming logic". Often these are repetitive tasks that can be realized by relatively simple scripts. ![]() Programming plugins for DaVinci Resolve with the Fusion Fuse SDK Įven though the range of functions of many editing, grading and compositing systems has grown extremely - there are always special cases and ideas that make an extension of the system useful. ![]()
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